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ShiftRankGame NameDownloadPeakWks OnReleased
1
Fatal Evidence: The Cursed Island Collector's Edition
Hidden Object, Puzzle, Adventure
Try It12May 24, 2019
2
Ms. Holmes: The Monster of the Baskervilles Collector's Edition
Hidden Object, Puzzle, Adventure
Try It21May 31, 2019
3
The Secret Order: Return to the Buried Kingdom Collector's Edition
Hidden Object, Puzzle, Adventure
Try It22May 19, 2019
4
Vacation Adventures: Park Ranger 9 Collector's Edition
Family, Puzzle, Hidden Object, Adventure
Try It13May 12, 2019
5Try It2209Jun. 1, 2015
6
Campgrounds III Collector's Edition
Time Management, Strategy
Try It71May 26, 2019
7Try It5280Jan. 22, 2014
8
Immortal Love: Bitter Awakening Collector's Edition
Hidden Object, Puzzle, Adventure
Try It24May 10, 2019
9
Haunted Legends: The Call of Despair Collector's Edition
Hidden Object, Puzzle, Adventure
Try It23May 17, 2019
10
Spellarium 4
Match 3, Mahjong, Card & Board, Hidden Object
Try It102May 21, 2019
11New York Mysteries: The Outbreak Collector's EditionTry It34May 5, 2019
12Detectives United II: The Darkest Shrine Collector's EditionTry It15May 3, 2019
13Argonauts Agency: Chair of Hephaestus Collector's EditionTry It93May 15, 2019
14Hidden Expedition: Neptune's Gift Collector's EditionTry It16Apr. 26, 2019
15Paranormal Files: Enjoy the Shopping Collector's EditionTry It25Apr. 28, 2019
16Mystery Trackers: The Fall of Iron Rock Collector's EditionTry It17Apr. 19, 2019
17Fables of the Kingdom III Collector's EditionTry It18N/AJun. 2, 2019
18Edge of Reality: Great Deeds Collector's EditionTry It28Apr. 12, 2019
19Sir Match-a-LotTry It18173Feb. 10, 2016
12620Spirit Legends: Solar Eclipse Collector's EditionTry It21N/AJun. 7, 2019
21My Brother Rabbit Collector's EditionTry It56Apr. 21, 2019
22Amber's Airline: 7 Wonders Collector's EditionTry It105May 1, 2019
323Heroes of Rome: Dangerous RoadsTry It172May 22, 2019
124Mystery Trackers: The Fall of Iron RockTry It222May 18, 2019
125Stormhill Mystery: Family ShadowsTry It231May 29, 2019
126Detectives United II: The Darkest ShrineTry It231May 25, 2019
1127MatchVentures 2Try It28N/AJun. 6, 2019
228Hermes: Rescue MissionTry It104May 8, 2019
29Sunken SecretsTry It9150Jul. 20, 2016
30WanderlandTry It7237Nov. 12, 2014
31Bridge to Another World: Gulliver Syndrome Collector's EditionTry It111Mar. 22, 2019
32Grim Tales: The Nomad Collector's EditionTry It110Mar. 29, 2019
133Vacation Adventures: Park Ranger 9Try It34N/AJun. 3, 2019
634New York Mysteries: The OutbreakTry It291May 27, 2019
35Found: A Hidden Object AdventureTry It4337Dec. 19, 2012
36The Myth Seekers 2: The Sunken City Collector's EditionTry It59Mar. 31, 2019
37Endless Fables: Shadow Within Collector's EditionTry It18Apr. 7, 2019
1138Paranormal Files: Enjoy the ShoppingTry It281May 20, 2019
39Farm UpTry It1317May 9, 2013
740Endless Fables: Shadow WithinTry It244May 6, 2019
41Whispered Secrets: Cursed Wealth Collector's EditionTry It112Mar. 15, 2019
242Hiddenverse: Witch's Tales 3Try It105Apr. 30, 2019
43Cooking Trip Collector's EditionTry It177Apr. 17, 2019
244Hidden Expedition: Neptune's GiftTry It314May 11, 2019
145Magic WingsTry It441May 28, 2019
46Mystery Tales: Dealer's Choices Collector's EditionTry It19Apr. 5, 2019
247Vacation Adventures: Park Ranger 8Try It1036Sep. 25, 2018
48Emerland Solitaire: Endless JourneyTry It34229Jan. 7, 2015
249Viking SistersTry It1010Mar. 28, 2019
50Wanderlust: The City of Mists Collector's EditionTry It211Mar. 17, 2019
51Antique Road Trip: American Dreamin'Try It5296Sep. 25, 2013
52Vacation Adventures: Park Ranger 7Try It1059Mar. 22, 2018
53Mundus: Impossible Universe 2Try It214May 7, 2019
54Enchanted Kingdom: Descent of the Elders Collector's EditionTry It213Mar. 8, 2019
655Fantasy Mosaics 34: Zen GardenTry It107Apr. 16, 2019
56Jewel Match Solitaire 2 Collector's EditionTry It1110Mar. 27, 2019
57Mystery of the Ancients: No Escape Collector's EditionTry It115Feb. 22, 2019
58Nevertales: The Abomination Collector's EditionTry It114Mar. 1, 2019
1459Rainforest Solitaire 2Try It591May 23, 2019
60Phantasmat: Remains of Buried Memories Collector's EditionTry It314Feb. 24, 2019
61Agency 33Try It9259Jun. 18, 2014
162Road Trip EuropeTry It1014Mar. 2, 2019
463Bridge to Another World: Gulliver SyndromeTry It237Apr. 15, 2019
64PuppetShow: Porcelain Smile Collector's EditionTry It118Feb. 1, 2019
1065Clutter 1000Try It611Mar. 21, 2019
1166Julie's SweetsTry It63N/AJun. 5, 2019
267Grim Tales: The NomadTry It256Apr. 20, 2019
268The Enthralling Realms: The Witch and the Elven PrincessTry It225May 2, 2019
769Edge of Reality: Great DeedsTry It335May 4, 2019
70The Love Boat™: Second Chances Collector's EditionTry It227Apr. 14, 2019
71Farm Frenzy Inc.Try It13203Jul. 15, 2015
72Awakening KingdomsTry It5284Dec. 19, 2013
673Vacation Adventures: Cruise Director 5Try It246Jul. 17, 2018
74Fabulous: Angela's True Colors Collector's EditionTry It913Mar. 6, 2019
675Dark Tales: Edgar Allan Poe's Speaking with the DeadTry It336Apr. 22, 2019
876Summer Adventure 2Try It108Apr. 9, 2019
1577Immortal Love: Bitter AwakeningTry It78N/AJun. 1, 2019
78Relic RescueTry It9252Aug. 6, 2014
379CampgroundsTry It413Apr. 25, 2012
580ClearIt 5Try It244May 9, 2019
81Skyland: Heart of the Mountain Collector's EditionTry It512Mar. 10, 2019
82Dark Romance: Hunchback of Notre-Dame Collector's EditionTry It116Feb. 15, 2019
83Elven Legend 7: The New Generation Collector's EditionTry It913Mar. 3, 2019
484My DowntownTry It67N/AJun. 4, 2019
85Fright Chasers: Director's Cut Collector's EditionTry It315Feb. 17, 2019
286The Myth Seekers 2: The Sunken CityTry It405Apr. 29, 2019
87Secret City: The Sunken Kingdom Collector's EditionTry It119Jan. 25, 2019
788Road Trip USATry It1037Apr. 3, 2018
189Cooking TripTry It473May 13, 2019
190Ancient Stories: Gods of EgyptTry It406Apr. 25, 2019
91Mystery Case Files: The Countess Collector's EditionTry It128Nov. 21, 2018
1292Vacation Adventures: Park RangerTry It14119Jul. 24, 2013
793Vacation Adventures: Park Ranger 2Try It17135Apr. 1, 2014
94Kingdom Chronicles 2 Collector's EditionTry It716Feb. 10, 2019
495Dreamland SolitaireTry It2210Mar. 14, 2019
96The Andersen Accounts: The Price of a Life Collector's EditionTry It217Feb. 8, 2019
497Vacation Adventures: Park Ranger 4Try It1092Mar. 31, 2016
98Dark Parables: The Match Girl's Lost Paradise Collector's EditionTry It131Nov. 2, 2018
2099Vacation Adventures: Park Ranger 5Try It1079Nov. 16, 2016
1100Spellarium 3Try It1011Aug. 7, 2018
Shift = The number of spots the game has moved up or down since yesterday.
Rank = Where the game ranks on the Top 100 PC Games list.
Peak = The highest rank the game has ever achieved against all PC games.
Weeks On = The number of weeks the game has been on the Top 100 PC games list.

This document covers how to use the Google Play Console to set upGoogle Play games services for your Android or web-based game. TheGoogle Play Console provides a centralized place for you tomanage game services and configure metadata for authorizing and authenticatingyour game.

To add your game to the Google Play Console, follow these general steps:

  • Create an entry for your game and specify detailssuch as the name and description of the game.
  • In order for your game to access Google APIs, youmust provide the necessary credentials to authorize and authenticateyour game.
  • Once your game entry is created, link it to Android and web versions ofyour game, so that players on these platforms see the same game details andshare the same Google Play games services configurations.

These steps are covered in more detail in the sections below.

Java

Step 1. Sign in to the Google Play Console

To sign in, go theGoogle Play Console.If you haven't registered for the Google Play Console before, you will be promptedto do so.

Step 2. Add your game to the Google Play Console

To add your game, follow these steps:

  1. Open the Game Services page, selectthe Google Play games services tab on the left, then click the Add New Game button.
  2. Specify if the game you are adding already uses Google APIs.

    • If this is a game you are creating from scratch, or you have never set up Google APIs for it previously, stay on the I don't use any Google APIs in my game yet tab. Enter your game's name and assign it a category, and then click the Continue button.
    • If this is a game for which you have already set up one or more Google APIs, select theI already use Google APIs in my game tab. You will see a list of projects from the Google API Console for which you are listed as a developer. Select your project from this list, assign the game a category, then click the Continue button.
  3. In the Game Details form, add the description, category, and graphicassets for your game.

    • Only the display name is required for testing. The otherfields must be filled out before you can publish your game.
    • The display name and description foryour game should be generic enough to apply across all versions of your game that share thesame Google Play games services.
    • For guidelines on creating the graphic assets, see theGoogle Play for Developers guide and theGoogle Play Featured-Image Guidelines.
  4. Click Save to create a new entry for your game in theGoogle Play Console. A corresponding entry in theGoogle API Console is also created for you.

Step 3. Generate an OAuth 2.0 client ID

Your game must have an OAuth 2.0 client ID in order to be authenticated andauthorized to call the Google Play games services. To set up the association between a client IDand your game, use the Google Play Console to generate the client ID and link it to your game.

Warning: Do not create new client IDs for your game from the Google API Console.If you do so, Google Play games services will not associate your game settings withthe client ID, and this could cause errors during gameplay.

To generate an OAuth 2.0 client ID for your game, follow these steps:

a. Create a linked application

To link your game to a Google API Console project, open the Linkedapps page, and then follow the instructions specific to your platform.

Note: You can link a maximum of 20 applications in total for a given game.Apps you link and remove again later still count towards this maximum.

Android

  1. Click the Android button.
  2. The application name may be shown to your players, so specify a namethat closely matches the name of your actual Android game.
  3. Add the application's package name.
  4. To use Google Play games services' real-timeor turn-basedmultiplayer support, enable the appropriate multiplayer settings.
  5. Select whether or not to turn on Anti-Piracy.
  6. Click Save and continue, then follow the steps in theCreate a client ID section below.

Web

  1. Click the Web button.
  2. The application name may be shown to your players, so specify a namethat closely matches the name of your actual web game.
  3. Add the URL to launch your game.
  4. Click Save and continue, then follow the steps in theCreate a client ID section below.

b. Create a client ID

  1. In the Step 2: Authorize your app screen, click theAuthorize your app now button to begin the process of creating an OAuth 2.0client ID.
Note: If you see an empty white screen with no content while creating thelinked application, it might be because you have not accepted the Terms ofService. To continue, open the Google API Console by following this url(https://console.developers.google.com/) and accept the Terms of Service. Then, return tothe Google Play Console and reload the page.
  1. You will be prompted to enter a package name. This information will appear in the OAuth 2.0 permissions dialog box when a user is asked to authorize your game. Your game name is placed in the project name field by default.
  2. Click Continue, then follow the steps in theSpecify client ID settings section below.

c. Specify client ID settings

Next, specify your client ID settings by following the instructions specific toyour platform.

Android

  1. Choose Installed application as your Application type and selectAndroid as the installed application type (these should be your onlyoptions).
  2. In the Package name field, enter your Android application'spackage name.
  3. Open a terminal and run theKeytool utility to get the SHA1 fingerprint of the certificate. You shouldget both the release and debug certificate fingerprints.

    To get the release certificate fingerprint:

    To get the debug certificate fingerprint:Note: On Windows, the debug keystore can be found at C:Users<USERNAME>.androiddebug.keystore. On Mac or Linux, the debug keystore is typically located at ~/.android/debug.keystore.
  4. The keytool prompts you to enter a password for the keystore. Thedefault password for the debug keystore is android. The keytool then printsthe fingerprint to the terminal.
  5. Paste the SHA1 fingerprint into the Signing certificate fingerprint (SHA1) field.
  6. Click the Create client button, then follow the steps in theGather credentials for authentication and authorizationsection below.

For more information about OAuth 2.0 on Android, seeAuthenticating to OAuth2 Services.

You should create two client IDs, one with the release certificate fingerprint andanother with the debug certificate fingerprint. Make sure to use the samepackage name for both. This allows Google Play games services to recognize callsfrom your linked APKs that are signed with either certificate. For moreinformation about certificate signing for Android, seeSigning Your Application.

Warning: Make sure to record the package name and signingcertificate that you configured in this step. Using a different certificateor package name in your application will cause authentication failures.

You can add more than one Android app to the same game entry in Google Play Console.However, this should only be done if there are different versions of thesame game (for example, the free version and the paid version). In thiscase, always list the paid version before the free version (or the fullversion before the demo/trial version).Do not link different games to the same project as this may causeincorrect behavior. Instead, create a separate game entryin the Google Play Console for each game that you publish.

Web

  1. Choose Web application as your Application type (it should be theonly option).
  2. Enter the site or host name where you will be hosting your app. You canadd additional sites later.
  3. An OAuth 2.0 redirect URI will automatically be created for you. You canchange this later if you want to redirect to a different URI. If you'reusing JavaScript to handle your OAuth 2.0 sign-in, you can ignore this URI, anddelete it later.
  4. If you want more control over the hostnames and/or redirect URIs, clickthe more options link. This will allow you to add multiple redirect URIs,as well as multiple authorized sites (also called JavaScript Origins) fromwhich you can call client-side OAuth. As a general rule, you should have asmany authorized hosts or redirect URIs as you need for development, but no more.You should also remove URLs like 'localhost' as authorized origins before youpublish your game. If you are using server-side OAuth (that is, redirecting to anOAuth page and redirecting back to your game), specify the page to which you redirect back inthe Authorized Redirect URIs box. If you are using client-side OAuth (that is, having theOAuth dialog appear in a pop-up dialog), specify the servers from which you are serving your gamein the Authorized JavaScript Origins box.
  5. Click Create client, then follow the steps in theGather credentials for authentication and authorization section below.

d. Gather credentials for authentication and authorization

Depending on the platform you are developing for, you may need to locate andrecord the following credential information.

Client ID

After you click the Create Client button, you should see your new client IDfor this application. Make a note of the client ID, as you will need thisinformation later. You will have a different client ID for each platform.

Note: For Android, you do not need to include the full client ID in your application,as it will be derived automatically from the application ID.

You can always find this information later by revisiting the Linked Appspage and clicking on the linked application associated with the client ID for your platform.

The client ID is listed at the bottom of the page.

Client secret (for web-based games only)

If you are building a web-based application, you might also need your clientsecret to authorize your server-based API client. You can find your client secretby clicking on the linked application entry for your web application.

At the bottom of the screen, you will see a link that redirects you to theGoogle API Console, where you will be able to find the Client Secret for thislinked application.

Application ID

You may also need to know your application ID to properly set up sign in. You canfind this by looking for the 12-or-13-digit number next to your game's displayname at the top of the page.

e. (Optional) Creating multiple client IDs

If you are creating a game that runs on multiple platforms, you will need tocreate a separate client ID for each platform (Web, Android, etc.). To dothis, click the Link another app button on the Linked apps page and repeat the steps starting from theCreate a linked application section.

Avoiding common setup problems

To avoid common setup mistakes, make sure to follow these recommendationswhen setting up your game to use the Google Play games services.

1. Set up your game with the Google Play Console
If you created an Oauth 2.0 client ID for your app in the Google Play Console, Google Play games services will not know about the association between the game’s achievement and leaderboards and the client ID. To create this association, you should first link your app with the game as described in Create a linked application.
2. Use the correct application ID in Android
The application ID is a required string resource that you must reference in your Android manifest. The application ID string consists only of the digits (typically 12 or more) at the beginning of the client ID provided by the Google Play Console. To learn how to find the application ID, seeApplication ID.
3. Sign your APK with the correct certificate
When linking your Android app to your game in the Google Play Console, you must use exactly the same package name and certificate fingerprint that you used to publish your app. If there is a mismatch, calls to Google Play games services will fail. You should create two client IDs, one with the release certificate fingerprint and another with the debug certificate fingerprint, and use the same package name for both. To learn more about how to specify the signing certificate in the Google Play Console, seeSigning Your Applications.
4. When developing for Android, include the Play Games SDK as a library project, not as a standalone JAR
Make sure that the Google Play services SDK is referenced as a library project in your Android project, otherwise this could lead to errors when your app is unable to find Google Play services resources. To learn how to set up your Android project to use Google Play services, seeSetting Up Google Play Services.
5. Sign in with a tester account during development
If you have not published your game setting changes in the Google Play Console, you might encounter errors during testing if you are not signed in with a whitelisted tester account. You should always enable your Google Play Console publisher account for testing. To learn how to manage tester accounts, seeEnabling accounts for testing.
6. At release, publish the Play Games services settings first before you publish your game
Developers might accidentally publish their app without publishing the corresponding Google Play games services settings for their app. This might cause players who are signing in with non-tester accounts to encounter errors since the app cannot reference the correct game settings. When releasing your game, remember to first publish your game settings by using the Publish Game option in the Google Play Console. To learn how to publish your changes, seePublishing your game changes.

For additional tips, refer to these related resources:

  • Top 7 Google Play games services setup mistakes - Video that describes common Google Play games services setup pitfalls and scenarios.
  • Android troubleshooting guide - Developer documentation that describes how to troubleshoot issues while developing Android games.

Next steps

Before proceeding further, you should add test accounts to your game as described inEnabling accounts for testing.Users with authorized test accounts will have access to to your unpublished game inGoogle Play, and can test that your configured Google Play games services are working correctly.

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Once you have completed the initial setup tasks described above, you can proceedto configure Google Play games services for your game, such as leaderboards and achievements.To learn more, see Configuring Play Games.